Per Ola Kristensson
Professor in Interactive Systems Engineering
Designs intelligent interactive systems, including AI-assisted text entry, augmentative and alternative communication and virtual and augmented reality interfaces.
Per Ola Kristensson's lab at Cambridge works on interfaces & interaction techniques, signal processing & information theory and VR, AR & immersive media. 98 papers since 2023, 10 at top venues, mostly VR and ISMAR. Applications close .
At a glance
- papers, 2023–2026
- 26/ year
- at T1 venues
- 10%
- PhD students
- —
- MS students
- —
- alumni listed
- —
Papers by yearfrom the lab homepage, 2023–2026
- 28 papers2026 · T1 4 · collecting
- 27 papers2025 · T1 2
- 24 papers2024 · T1 1
- 19 papers2023 · T1 3
T1 venuesOtherVenues: VR, ISMAR, TMLR
Research focuspaper titles that use each topic's words
- VR, AR & immersive media44 papers
- Interfaces & interaction techniques23 papers
- interactive systems1 paper
- ai-assisted1 paper
- Signal processing & information theory0 papers
Paper list
From the lab homepage.
202628 papers
- IEEE Software: forthcomingA user-centered framework for adopting LLM agents in software testing
- Virtual Reality: forthcomingAn exploration of collaboration strategies across levels of co-presence in VR exergames
- VR (T1)Assessing the readiness of augmented reality for industrial assembly: a deployment study comparing immersive and non-immersive solutions
- Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ). ACM Press: forthcoming. Best Paper Honourable MentionCost-aware Bayesian optimization for interactive devices
- Proceedings of the Annual ACM Symposium on User Interface Software and Technology (UIST ). ACM Press: forthcomingDo simulated users steer like humans? A biomechanical reinforcement learning testbed for systematic steering law evaluation
- IEEE Transactions on Visualization and Computer Graphics 32(2)EnvisionVR: a scene interpretaton tool for visual accessibility in virtual reality
- IEEE Transactions on Visualization and Computer Graphics 32(2)Evaluating the usability of microgestures for text editing tasks in virtual reality
- TMLR (T1)Firewalls to secure dynamic LLM agentic networks
- Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ). ACM Press: forthcomingGrand challenges around designing computers’ control over our bodies
- ACM Press: forthcomingHow do we evaluate immersive experiences? In Proceedings of the 44th ACM Conference on Human Factors in Computing Systems (CHI 2026)
- Proceedings of the IEEE: forthcomingHuman-inspired perspectives: a survey on AI long-term memory
- Proceedings of the ACM Symposium on Spatial User Interaction (SUI ). ACM Press: forthcomingImplicit Gaze+Slide: discrete and low-effort typing for MR using gaze-based prediction and finger motion refinement
202527 papers
- Communications of the ACM: forthcoming'What I think about when I type about talking': reflections on the GenieTalk text entry acceleration interface
- Proceedings of the ACM Symposium on Spatial User Interaction (SUI ). ACM Press: ArticleA comparative study of speech-and-pointing and disocclusion mini-map techniques for object selection in virtual reality
- Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ). ACM Press: ArticleAlphaPIG: The nicest way to prolong interactive gestures in extended reality
- Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (VR ). IEEE Press: 206-216Analyzing multimodal interaction strategies for LLM-assisted manipulation of 3D scenes
- Proceedings of the ACM Symposium on Spatial User Interaction (SUI ). ACM Press: ArticleBend it, aim it, tap it: designing an on-body disambiguation mechanism for curve selection in mixed reality
- Proceedings of the Annual ACM Symposium on User Interface Software and Technology (UIST ). ACM Press: ArticleDemystifying reward design in reinforcement learning for upper extremity interaction: practical guidelines for biomechanical simulations in HCI
- Proceedings of the ACM Conference on Conversational User Interfaces (CUI ). ACM Press: ArticleDesign activity simulation: opportunities and challenges in using multiple communicative AI agents to tackle design problems
- VR WorkshopEnhancing XR accessibility through anthropometrically diverse biomechanical simulation
- Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI ). ACM Press: ArticleExclusion rates among disabled and older users of virtual and augmented reality
- IEEE Transactions on Visualization and Computer Graphics 31(11): 9772-9782. Special issue on the IEEE International Symposium on Mixed and Augmented Reality (ISMAR ). ISMAR Best Journal Paper Honourable MentionHandows: a palm-based interactive multi-window management system in virtual reality
- Proceedings of the AAAI Conference on Artificial Intelligence (AAAI ) 39(28): 29028-29035.Human-computer interaction for AI systems design: reflections on an online course on human-AI interaction for professionals
- Oxford: Oxford University Press.Introduction to Human-Computer Interaction
202424 papers
- Proceedings of the ACM on Human-Computer Interaction 8(ETRA): Article40 years of eye typing: challenges, gaps, and emergent strategies
- Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR ). IEEE Press: 662-670Accented character entry using physical keyboards in virtual reality
- VR WorkshopAn online survey assessing the accessibility barriers encountered by users of virtual and augmented reality
- ACM Transactions on Interactive Intelligent Systems 14(2): ArticleCooperative multi-objective Bayesian design optimization
- IEEE Transactions on Visualization and Computer Graphics 30(9): 6493-6506Design and evaluation of controller-based raycasting methods for efficient alphanumeric and special character entry in virtual reality
- VR WorkshopDesigning virtual and augmented reality user interfaces using parameterized function structure models
- Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR ). IEEE Press: 893-902Efficient mid-air text input correction in virtual reality
- Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR ). IEEE Press: 923-931Encode-Store-Retrieve: augmenting human memory through language-encoded egocentric perception
- Proceedings of the ACM on Human-Computer Interaction 8(ISS): ArticleExploring creation perspectives and icon placement for on-body menus in virtual reality
- Proceedings of the Inaugural IEEE International Symposium on Emerging Metaverse (ISEMV ), held in conjunction with the IEEE International Symposium on Mixed and Augmented Reality (ISMAR ). IEEE Press: forthcomingFAST design methodology for swift XR prototyping: an interior design system example
- ISMAR WorkshopFive ways function models enable accessible mixed reality interfaces
- —Guiding the design of inclusive interactive systems: do younger and older adults use the same image-schematic metaphors? ACM Transactions on Computer-Human Interaction 31(4): 1-47.
202319 papers
- Companion Proceedings of the ACM International Conference on Intelligent User Interfaces (IUI ). (Open Science). ACM Press: 251-254A dataset of noisy typing on QWERTY keyboards
- Companion Proceedings of the ACM International Conference on Intelligent User Interfaces (IUI ). (Demonstration). ACM Press: 138-140A demonstration of a tinkerable augmentative and alternative communication keyboard
- Companion Proceedings of the ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI ). (Doctoral Consortium). ACM Press: ArticleDesigning, developing, and evaluating AI-driven text entry systems for augmentative and alternative communication users and researchers
- ISMAR (T1)Evaluating the performance of hand-based probabilistic text input methods on a mid-air virtual Qwerty keyboard
- Simeone, A., Weyers, B., Bialkova, S. and Lindeman, R.W. (Eds.), Everyday Virtual and Augmented Reality. Cham: Springer Nature, 21-56Extended reality for knowledge work in everyday environments
- ISMAR (T1)Fast and robust mid-air gesture typing for AR Headsets using 3D trajectory decoding
- (Panels). ACM Press: ArticleHardware is hard---is it worth it? In Extended Abstracts of the 41st ACM Conference on Human Factors in Computing Systems (CHI 2023)
- ISMAR (T1)HotGestures: complementing command selection and use with delimiter-free gesture-based shortcuts in virtual reality
- Proceedings of the ACM on Human-Computer Interaction 7(MHCI): ArticleImperfect surrogate users: understanding performance implications of augmentative and alternative communication systems through bounded rationality, human error, and interruption modeling
- Virtual Reality 27(4): 2989-3020Inclusive immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
- Goodman-Deane, J., Dong, H., Heylighen, A., Lazar, J., Clarkson, J. (Eds.), Design for Sustainable Inclusion. Cham: Springer Nature, 13-21Inclusivity requirements for immersive content consumption in virtual and augmented reality
- IEEE Pervasive Computing 22(1): 29-38. Special issue on human-centered AIInteraction design with multi-objective Bayesian optimization
Where alumni went
Alumni are not listed on the lab homepage.
Apply to CambridgeMichaelmas 2027
PhD in Computer Science
- Round
- Funding round (8 Dec 2026)
- Opens
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