Misha Sra
Professor of Computer Science
Studies human-AI interaction grounded in shared context such as maps, 3D models and virtual or physical environments.
Misha Sra's lab at Oxford works on human-AI collaboration & trust. 60 papers since 2023, 20 at top venues, mostly UIST and IUI. Applications close .
At a glance
- papers, 2023–2026
- 16/ year
- at T1 venues
- 33%
- PhD students
- —
- MS students
- —
- alumni listed
- —
Papers by yearfrom DBLP, 2023–2026
- 10 papers2026 · T1 3 · collecting
- 16 papers2025 · T1 5
- 16 papers2024 · T1 6
- 18 papers2023 · T1 6
T1 venuesOtherVenues: UIST, IUI, CHI, CVPR, ICLR
Research focuspaper titles that use each topic's words
- Human-AI collaboration & trust3 papers
- shared1 paper
- context0 papers
- maps0 papers
- studies human-ai0 papers
Paper list
From DBLP.
202610 papers
- ICLR (T1)CoDA: Agentic Systems for Collaborative Data Visualization (opens in a new tab)
- DIS CompanionDemonstration of MiXR: Harvesting and Recomposing Geometry from Real-World Objects for In-Situ 3D Design (opens in a new tab)
- CHI (T1)Embedded vs. Situated: An Evaluation of AR Facial Training Feedback (opens in a new tab)
- Findings of ACLFrom Tasks to Teams: A Risk-First Evaluation Framework for Multi-Agent LLM Systems in Finance (opens in a new tab)
- CHI (T1)Grand Challenges around Designing Computers' Control Over Our Bodies (opens in a new tab)
- IUIHow Users Perceive Mixed-Initiative AI: Attitudes Toward Assistance in Problem Solving (opens in a new tab)
- IUIReUseIt: Synthesizing Reusable AI Agent Workflows for Web Automation (opens in a new tab)
- DISTaskLens: Generating Task-Conditioned Scaffolded Interfaces for Learning Professional Creative Software (opens in a new tab)
- MOCOVR Dance Puppet: Movement Creation by Controlling Partial Body Parts Using a VR Device (opens in a new tab)
- Proc. ACM Hum. Comput. Interact.XARP: A Human-First and Agent-Ready Extended Reality Toolkit in Python EICS010 (opens in a new tab)
202516 papers
- Frontiers Virtual Real.A design toolkit for task support with mixed reality and artificial intelligence (opens in a new tab)
- Frontiers Virtual Real.Correction: A design toolkit for task support with mixed reality and artificial intelligence (opens in a new tab)
- ASSETSDesigning Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research (opens in a new tab)
- CHI Extended AbstractsEveryday AR through AI-in-the-Loop (opens in a new tab)
- SUIExploring Choreography Through Body-Part Puppeteering in VR (opens in a new tab)
- Findings of NAACLGraphEval36K: Benchmarking Coding and Reasoning Capabilities of Large Language Models on Graph Datasets (opens in a new tab)
- UIST (T1)GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design (opens in a new tab)
- CVPR (T1)Instruct-CLIP: Improving Instruction-Guided Image Editing with Automated Data Refinement Using Contrastive Learning (opens in a new tab)
- ICLR (T1)LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality (opens in a new tab)
- UIST AdjunctRemiGraph: An Interactive Memory Graph for AI-Guided Life Journaling and Reminiscence Support (opens in a new tab)
- IEEE AccessSearchSense: Haptic Directional Guidance for Emergency Response (opens in a new tab)
- Conference on Designing Interactive SystemsSiCo: An Interactive Size-Controllable Virtual Try-On Approach for Informed Decision-Making (opens in a new tab)
202416 papers
- IUIAI Comes Out of the Closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy (opens in a new tab)
- ECCV (T1)AID-AppEAL: Automatic Image Dataset and Algorithm for Content Appeal Enhancement and Assessment Labeling (opens in a new tab)
- ISMAR (T1)Audience Amplified: Virtual Audiences in Asynchronously Performed AR Theater (opens in a new tab)
- VR (T1)ConnectVR: A Trigger-Action Interface for Creating Agent-based Interactive VR Stories (opens in a new tab)
- Conference on Designing Interactive SystemsDanceGen: Supporting Choreography Ideation and Prototyping with Generative AI (opens in a new tab)
- Dagstuhl ReportsDesigning Computers' Control Over Our Bodies (Dagstuhl Seminar 24232) (opens in a new tab)
- IUI CompanionExploring AI-assisted Ideation and Prototyping for Choreography (opens in a new tab)
- Conference on Designing Interactive SystemsGraV: Grasp Volume Data for the Design of One-Handed XR Interfaces (opens in a new tab)
- ISMAR-AdjunctHand Grip Pressure Visualization for Task Assistance (opens in a new tab)
- IEEE Trans. Vis. Comput. Graph.Message from the ISMAR 2024 Science and Technology Program Chairs and TVCG Guest Editors (opens in a new tab)
- ACM Trans. Access. Comput.MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments (opens in a new tab)
- CVPR (T1)TiNO-Edit: Timestep and Noise Optimization for Robust Diffusion-Based Image Editing (opens in a new tab)
202318 papers
- AIIDEA Computational Tool for Recoloring Based on User Emotions (opens in a new tab)
- SUIARFit: Pose-based Exercise Feedback with Mobile AR (opens in a new tab)
- Conference on Designing Interactive SystemsARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning (opens in a new tab)
- UIST (T1)Augmented Photogrammetry: 3D Object Scanning and Appearance Editing in Mobile Augmented Reality (opens in a new tab)
- ACIIWDesign of an Emotion-Aware Painting Application With an Interactional Approach for Virtual Reality (opens in a new tab)
- UIST (T1)EChat: An Emotion-Aware Adaptive UI for a Messaging App (opens in a new tab)
- IEEE Computer Graphics and ApplicationsEnhancing the Sense of Presence in Virtual Reality (opens in a new tab)
- Frontiers Virtual Real.EntangleVR++: evaluating the potential of using entanglement in an interactive VR scene creation system (opens in a new tab)
- SIGGRAPH Asia Art PapersGhost in the Machine : Discourses with AI (opens in a new tab)
- CHI Extended AbstractsLiving Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction (opens in a new tab)
- IUILiving Memories: AI-Generated Characters as Digital Mementos (opens in a new tab)
- CHI Extended AbstractsMemento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality (opens in a new tab)
Where alumni went
Alumni are not listed on the lab homepage.
Apply to Oxford2027-28
DPhil in Computer Science
- Round
- 2027-28 entry (January round)
- Opens
- —
- GRE
- See program page
- English
- See program page
- Fee
- See program page
Not yet confirmed for this intake.
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Data
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