Kun Xu
Associate Professor
Works on computer graphics and realistic rendering, including Monte Carlo ray tracing and the LuisaRender platform.
Kun Xu's lab at Tsinghua works on rendering & appearance and probabilistic & causal inference. 18 papers since 2023, 12 at top venues, mostly TOG and SIGGRAPH. Applications close .
At a glance
- papers, 2023–2026
- 5/ year
- at T1 venues
- 67%
- PhD students
- —
- MS students
- —
- alumni listed
- —
Papers by yearfrom the lab homepage, 2023–2026
- 5 papers2026 · T1 3 · collecting
- 7 papers2025 · T1 4
- 4 papers2024 · T1 3
- 2 papers2023 · T1 2
T1 venuesOtherVenues: TOG, SIGGRAPH, SIGGRAPH Asia, TVCG, TIP
Research focuspaper titles that use each topic's words
- Rendering & appearance7 papers
- Probabilistic & causal inference0 papers
- realistic rendering0 papers
- realistic0 papers
- platform0 papers
Paper list
From the lab homepage.
20265 papers
- TVCGBlue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling (opens in a new tab)
- TOG (T1)Generalized Spherical Harmonics Products using Spherical Grids (opens in a new tab)
- TOG (T1)Gradient-Domain Reconstruction for Monte Carlo PDE Solvers (opens in a new tab)
- ACM Transactions on Graphics (SIGGRAPH Asia ), acceptedPixel-Light Attention for Neural Many-Light Importance Sampling
- SIGGRAPH (T1)Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering (opens in a new tab)
20257 papers
- ACM SIGGRAPH PostersAdding Regional Control for Continuous Remeshing via Attention Flows (opens in a new tab)
- TIP (T1)Fast Video Recoloring via Curve-Based Palettes (opens in a new tab)
- TOG (T1)Generalized Unbiased Reconstruction for Gradient-Domain Rendering (opens in a new tab)
- SIGGRAPH (T1)Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering (opens in a new tab)
- SIGGRAPH (T1)Kernel Predicting Neural Shadow Maps (opens in a new tab)
- TVCGReal-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks (opens in a new tab)
- SIGGRAPH Asia PostersTopology-Aware Polymorphism for Embedded Shading Languages (opens in a new tab)
20244 papers
- TOG (T1)Differentiable Photon Mapping using Generalized Path Gradients (opens in a new tab)
- SIGGRAPH Asia (T1)Filtering-Based Reconstruction for Gradient-Domain Rendering (opens in a new tab)
- TOG (T1)GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks (opens in a new tab)
- CVMPalette-Based Content-Aware Image Recoloring (opens in a new tab)
Where alumni went
Alumni are not listed on the lab homepage.
Apply to TsinghuaFall 2027
Computer Science PhD (international applicants)
- Round
- Main
- Opens
- GRE
- See program page
- English
- Per school catalog
- Fee
- RMB 800
Not yet confirmed for this intake.
Similar labsnearest by research summary
- SGNTU
Jianmin Zheng
- Geometry processing & modeling
- CNZhejiang
Zhangye Wang
- Rendering & appearance
- CNZhejiang
Duanqing Xu
2 T1 - CHETH Zurich
Olga Sorkine-Hornung
- Geometry processing & modeling
- CHEPFL
Mark Pauly
- Geometry processing & modeling
- USMIT
Justin Solomon
- Geometry processing & modeling
Your notes
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Data
Some numbers could not be verified:
- The member list could not be found on the lab site.
- The alumni list could not be found on the lab site.
- Collected
- Verified
- Papers
- The lab homepage
- Members
- Not collected
- Alumni
- Not collected
Tiers are venue classifications, not lab rankings.
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