Qi Sun
Associate Professor
Leads the Immersive Computing Lab, studying perception-aware VR/AR graphics, wearable displays and computational perception.
Qi Sun's lab at NYU works on VR, AR & immersive media, rendering & appearance and robot perception & SLAM. 42 papers since 2023, 23 at top venues, mostly SIGGRAPH and TVCG. 7 PhD students. 6 alumni, most often to NVIDIA and stealth startup. Applications close .
At a glance
- papers, 2023–2026
- 11/ year
- at T1 venues
- 55%
- PhD students
- 7
- MS students
- 0
- alumni listed
- 6
Papers by yearfrom the lab homepage, 2023–2026
- 15 papers2026 · T1 9 · collecting
- 11 papers2025 · T1 6
- 10 papers2024 · T1 6
- 6 papers2023 · T1 2
T1 venuesOtherVenues: SIGGRAPH, TVCG, ISMAR, ECCV, SIGGRAPH Asia
Research focuspaper titles that use each topic's words
- VR, AR & immersive media20 papers
- Robot perception & SLAM4 papers
- displays4 papers
- Rendering & appearance3 papers
- immersive1 paper
Paper list
From the lab homepage.
202615 papers
- SIGGRAPH (T1)Adapting Quality Metrics to Tone Mapping (opens in a new tab)
- TVCGAttention Drives Cybersickness in Augmented Reality (opens in a new tab)
- TMLR (T1)Cost-Aware Routing for Efficient Text-To-Image Generation (opens in a new tab)
- SIGGRAPH (T1)Dichoptic Foveation (opens in a new tab)
- SIGGRAPH (T1)Dynamic Visual Dominance in Stereoscopic Foveation (opens in a new tab)
- ISMAR (T1)Gaze-Contingent Counter-Vection Noise for Cybersickness Reduction (opens in a new tab)
- WACVGeneVA: A Dataset of Human Annotations for Generative Text to Video Artifacts (opens in a new tab)
- CHI (T1)HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR (opens in a new tab)
- ECCV (T1)Infinite Gaze Generation for Videos with Autoregressive Diffusion (opens in a new tab)
- EurographicsML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization (opens in a new tab)
- TVCGOverdriving Visual Depth Perception via Sound Modulation in VR (opens in a new tab)
- SIGGRAPH Asia (T1)Perceptual Color Experience on Conventional and AR Displays across Color Gamut and Ambient Luminance (opens in a new tab)
202511 papers
- IEEE International Symposium on Mixed and Augmented Reality (ISMAR)Audiovisual Disparities in VR: Impact on Spatial Perception (opens in a new tab)
- ICML (T1)Concurrent Learning with Aggregated States via Randomized Least Squares Value Iteration (opens in a new tab)
- TVCGFovealNet: Advancing AI-Driven Gaze Tracking Solutions for Efficient Foveated Rendering in Virtual Reality (opens in a new tab)
- SIGGRAPH (T1)Image-GS: Content-Adaptive Image Representation via 2D Gaussians (opens in a new tab)
- SIGGRAPH Emerging TechnologiesNano-Optics for Depth Sensing (opens in a new tab)
- Optics ExpressNovel View Synthesis for 3D Computer-Generated Holograms Using Deep Neural Fields (opens in a new tab)
- VR (T1)Perceptually-Guided Acoustic “Foveation” (opens in a new tab)
- SIGGRAPH Asia (T1)Performance Analysis of Catch-Up Eye Movements in Visual Tracking (opens in a new tab)
- ISCA (T1)Process Only Where You Look: Hardware and Algorithm Co-optimization for Efficient Gaze-Tracked Image Rendering in Virtual Reality (opens in a new tab)
- SIGGRAPH (T1)What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays (opens in a new tab)
- IEEE International Symposium on Mixed and Augmented Reality (ISMAR)Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception (opens in a new tab)
202410 papers
- SIGGRAPH (T1)Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments (opens in a new tab)
- SPIE AR|VR|MRAutoColor: Learned Light Power Control for Multi-Color Holograms (opens in a new tab)
- TOG (T1)Evaluating Visual Perception of Object Motion in Dynamic Environments (opens in a new tab)
- ASPLOS (T1)Exploiting Human Color Discrimination for Memory- and Energy-Efficient Image Encoding in Virtual Reality (opens in a new tab)
- [★ Best Paper Award ★] ACM Transactions on Applied PerceptionGazeFusion: Saliency-guided Image Generation (opens in a new tab)
- ISMAR (T1)May the Force Be with You: Dexterous Finger Force-Aware VR Interface (opens in a new tab)
- TVCGMeasuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration (opens in a new tab)
- [★ Best Paper Honorable Mention Award ★] IEEE Transactions on Visualization and Computer GraphicsModeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications (opens in a new tab)
- SIGGRAPH (T1)PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays (opens in a new tab)
- ISMAR (T1)Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR (opens in a new tab)
20236 papers
- VISARGUS: Visualization of AI-assisted Task Guidance in AR (opens in a new tab)
- [★ Best Journal Paper Award ★] IEEE TVCGFoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality (opens in a new tab)
- SIGGRAPH Emerging TechnologiesImperceptible Color Modulation for Power Saving in VR/AR (opens in a new tab)
- Journal of Information DisplayReconstructing Room Scales with a Single Sound for Augmented Reality Displays (opens in a new tab)
- TOG (T1)The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR (opens in a new tab)
- SIGGRAPH (T1)Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction (opens in a new tab)
Where alumni went6 listed, 75% to industry
Industry 3Academia 1
Most often to
- NVIDIA
- stealth startup
Also to
- Barnard College
Apply to NYUFall 2027
Computer Science PhD (Courant / Tandon)
- Round
- Single round (December)
- Opens
- —
- GRE
- See program page
- English
- See program page
- Fee
- See program page
Not yet confirmed for this intake.
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