Xubo Yang
Tenured Professor
Directs the DALAB, working on extended reality, computer graphics and physical simulation.
Xubo Yang's lab at SJTU works on physics-based simulation & animation, rendering & appearance and physics, climate & scientific computing. 15 papers since 2023, 3 at top venues, mostly TVCG and VR. Applications close .
At a glance
- papers, 2023–2026
- 4/ year
- at T1 venues
- 20%
- PhD students
- —
- MS students
- —
- alumni listed
- —
Papers by yearfrom the lab homepage, 2023–2026
- 5 papers2026 · T1 0 · collecting
- 4 papers2025 · T1 1
- 3 papers2024 · T1 2
- 3 papers2023 · T1 0
T1 venuesOtherVenues: TVCG, VR
Research focuspaper titles that use each topic's words
- Physics-based simulation & animation5 papers
- reality4 papers
- Rendering & appearance3 papers
- Physics, climate & scientific computing1 paper
- physical simulation0 papers
Paper list
From the lab homepage.
20265 papers
- IEEE Transactions on Visualization and Computer Graphics (IEEE VR ).AdaptiController: VR-Enhanced Fine Motor Assistance Through Finger Pressure Modulation
- IEEE Transactions on Visualization and Computer Graphics (IEEE VR ).LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
- TVCGMask Balancing: Perception-Driven Dynamic Visibility Enhancement for Occlusion-Capable Optical See-Through Head-Mounted Displays
- IEEE Transactions on Visualization and Computer Graphics (IEEE VR ).PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed Framework
- IEEE Transactions on Visualization and Computer Graphics (IEEE VR ).Temporal Foveated Fluid Animation in Virtual Reality
20254 papers
- TVCGA Moving Least-Squares/Level-Set Particle Method for Bubble and Foam Simulation
- VR (T1)Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation
- TVCGConsistent 3D Human Reconstruction from Monocular Video: Learning Correctable Appearance and Temporal Motion Priors
- IEEE Transactions on visualization and computer graphics. 31(12): 10667-10680 .Scene-Based Foveated Fluid Animation in Virtual Reality
20243 papers
- VR (T1)Foveated fluid animation in virtual reality
- Computer Animation and Virtual Worlds 35(4)Neural foveated super-resolution for real-time VR rendering
- VR (T1)Retinotopic foveated rendering
20233 papers
- TVCGAdd-on occlusion: Turning off-the-shelf optical see-through head-mounted displays occlusion-capable
- TVCGEmotional voice puppetry
- VRST : 36:1-36:11.Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality
Where alumni went
Alumni are not listed on the lab homepage.
Apply to SJTUFall 2027
Computer Science PhD (international applicants)
- Round
- Self-funded
- Opens
- —
- GRE
- See program page
- English
- See program page
- Fee
- See program page
Not yet confirmed for this intake.
Similar labsnearest by research summary
- USUIUC
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Ying He
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- GBEdinburgh
Bob Fisher
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- USCMU
Minchen Li
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- USUSC
Jernej Barbic
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Your notes
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Data
Some numbers could not be verified:
- The member list could not be found on the lab site.
- The alumni list could not be found on the lab site.
- Collected
- Verified
- Papers
- The lab homepage
- Members
- Not collected
- Alumni
- Not collected
Tiers are venue classifications, not lab rankings.
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