Anthony Steed
Professor of Virtual Environment and Computer Graphics
Researches immersive virtual and augmented reality systems, from real-time hardware to user experience.
Anthony Steed's lab at UCL works on VR, AR & immersive media and rendering & appearance. 45 papers since 2023, 8 at top venues, mostly VR and TVCG. 23 alumni.
At a glance
- papers, 2023–2026
- 12/ year
- at T1 venues
- 18%
- PhD students
- —
- MS students
- —
- alumni listed
- 23
Papers by yearfrom the lab homepage, 2023–2026
- 6 papers2026 · T1 1 · collecting
- 12 papers2025 · T1 2
- 12 papers2024 · T1 2
- 15 papers2023 · T1 3
T1 venuesOtherVenues: VR, TVCG, ISMAR
Research focuspaper titles that use each topic's words
- VR, AR & immersive media32 papers
- immersive5 papers
- augmented reality4 papers
- experience1 paper
- Rendering & appearance0 papers
Paper list
From the lab homepage.
20266 papers
- TVCGA Comparative Study of Using Augmented vs Virtual Reality in Collaborative Tasks (opens in a new tab)
- Performance Enhancement & HealthEnhancing affective responses to physical activity with extended reality (XR) technology: Current progress and future roadmap (opens in a new tab)
- SN Computer ScienceExploring the Effects of Asynchronous Collaborative Art in VR with PaintBranch (opens in a new tab)
- VR (T1)Record Replay Repeat: Improving Interactivity Between Non-Player Characters with Additive Record and Replay (opens in a new tab)
- TVCGSupporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVR (opens in a new tab)
- TVCGTuning Immersion and Performance with Adaptive Generative Music in VR (opens in a new tab)
202512 papers
- FRONTIERS IN VIRTUAL REALITYA multidisciplinary approach to understanding the technology, opportunities, challenges, and implications for society of the metaverse
- UIST '25: The Annual ACM Symposium on User Interface Software and TechnologyAdjustAR: AI-Driven In-Situ Adjustment of Site-Specific Augmented Reality Content (opens in a new tab)
- IEEE AIxVRAround The Virtual Campfire: Early UX Insights Into AI-generated Stories In VR (opens in a new tab)
- FRONTIERS IN VIRTUAL REALITYAssessing the effect of arousal on performance in a virtual reality narrative scenario using biological signals
- TVCGBlind Augmentation: Calibration-free Camera Distortion Model Estimation for Real-time Mixed-reality Consistency (opens in a new tab)
- CHI '25: CHI Conference on Human Factors in Computing SystemsCoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration (opens in a new tab)
- Virtual RealityComparison of hand tracking-based and controller-based interaction in a consumer virtual reality game (opens in a new tab)
- CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsDecoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality (opens in a new tab)
- Symposium on User Interface Software and Technology-UIST-AnnualDo You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality Experience
- International Conference on Mobile and Ubiquitous MultimediaEmbodiment in Smartphone Augmented Reality: Effects on User Performance (opens in a new tab)
- VR (T1)PaintBranch: Asynchronous Collaborative Art in Virtual Reality (opens in a new tab)
- VR (T1)Single Actor Controlling Multiple Avatars for Social Virtual Realities (opens in a new tab)
202412 papers
- VRWAIsop: Exploring Immersive VR Storytelling Leveraging Generative AI (opens in a new tab)
- VRST '24: ACM Symposium on Virtual Reality Software and TechnologyContext-Relevant Locations as an Alternative to the Place Illusion in Augmented Reality (opens in a new tab)
- ISMAR (T1)Do you read me? (E)motion Legibility of Virtual Reality Character Representations (opens in a new tab)
- VR (T1)DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming (opens in a new tab)
- IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and WorkshopsFovea Prediction Model in VR (opens in a new tab)
- Digital Threats: Research and PracticeFrom Embodied Abuse to Mass Disruption: Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms (opens in a new tab)
- ISMAR-AdjunctImproved Takeover System: Enabling Single Actor Control for Multi-Avatar Populated Virtual Realities (opens in a new tab)
- Spatial Cognition & ComputationReal and virtual environments have comparable spatial memory distortions after scale and geometric transformations (opens in a new tab)
- IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and WorkshopsStreamSpace: A Framework for Window Streaming in Collaborative Mixed Reality Environments (opens in a new tab)
- Frontiers in Virtual RealityThe impact of first-person avatar customization on embodiment in immersive virtual reality (opens in a new tab)
- ISMAR-AdjunctThe Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments (opens in a new tab)
- Frontiers in Virtual RealityThree technical challenges of scaling from social virtual reality to metaverse(s): interoperability, awareness and accessibility (opens in a new tab)
202315 papers
- VRST : ACM Symposium on Virtual Reality Software and TechnologyComparing Mixed Reality Agent Representations: Studies in the Lab and in the Wild (opens in a new tab)
- ACM Symposium on Virtual Reality Software and TechnologyDialogues for one: single-user content creation using immersive record and replay (opens in a new tab)
- IMX '23: ACM International Conference on Interactive Media ExperiencesEvaluation of Media-Based Social Interactions in Virtual Environments (opens in a new tab)
- DS-RTExploring Server-Centric Scalability for Social VR (opens in a new tab)
- Web3D '23: The International ACM Conference on 3D Web TechnologyExtending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq (opens in a new tab)
- Frontiers in Virtual RealityImmersive competence and immersive literacy: Exploring how users learn about immersive experiences (opens in a new tab)
- International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments-ICAT/EGVEImpact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
- Frontiers in Computer ScienceLessons learnt running distributed and remote mixed reality experiments (opens in a new tab)
- TVCGMonte-Carlo Redirected Walking: Gain Selection Through Simulated Walks (opens in a new tab)
- ISMAR-AdjunctReviving the Euston Arch: A Mixed Reality Approach to Cultural Heritage Tours (opens in a new tab)
- ISMAR (T1)Supporting Co-Presence in Populated Virtual Environments by Actor Takeover of Animated Characters (opens in a new tab)
- VRWTomato Presence: Virtual Hand Ownership with a Disappearing Hand (opens in a new tab)
Where alumni went23 listed
Apply to UCLFall 2027
Not announced yet
Computer Science MPhil/PhD
- Round
- Main
- Opens
- —
- GRE
- See program page
- English
- See program page
- Fee
- See program page
Not yet confirmed for this intake.
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Data
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- Members
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- Alumni
- Lab homepage
Tiers are venue classifications, not lab rankings.