Ravi Ramamoorthi
Professor
Works on rendering and visual computing, including neural radiance fields, light transport and appearance capture.
Ravi Ramamoorthi's lab at UCSD works on rendering & appearance. 64 papers since 2023, 49 at top venues, mostly SIGGRAPH and SIGGRAPH Asia. 9 PhD students. 44 alumni, most often to Google and NVIDIA. Applications close .
At a glance
- papers, 2023–2026
- 17/ year
- at T1 venues
- 77%
- PhD students
- 9
- MS students
- 0
- alumni listed
- 44
Papers by yearfrom the lab homepage, 2023–2026
- 13 papers2026 · T1 8 · collecting
- 18 papers2025 · T1 17
- 18 papers2024 · T1 14
- 15 papers2023 · T1 10
T1 venuesOtherVenues: SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, TOG
Research focuspaper titles that use each topic's words
- Rendering & appearance16 papers
- fields6 papers
- light5 papers
- light transport4 papers
- visual computing0 papers
Paper list
From the lab homepage.
202613 papers
- SIGGRAPH (T1)8DNA: 8D Neural Asset Light Transport by Distribution Learning (opens in a new tab)
- SIGGRAPH (T1)A Generalizable Light Transport 3D Embedding for Global Illumination (opens in a new tab)
- CVPR Findings WorkshopActivation-Norm Maximization to Accelerate Training in Flow-Matching Transformers (opens in a new tab)
- HPGCompatibility-Guided Neighbor Selection for ReSTIR (opens in a new tab)
- Pacific GraphicsGTS: Gaussian Transmittance Splatting for Efficient Neural Inverse Rendering and Relighting with Shadows (opens in a new tab)
- ECCV (T1)Instant Expressive Gaussian Head Avatars at Over 100FPS (opens in a new tab)
- 3DVINTERIORAGENT: LLM Agent for Interior Design-Aware 3D Layout Generation (opens in a new tab)
- SIGGRAPH (T1)Neural Quadrature Rule and Autoregressive Adaptive Sampling (opens in a new tab)
- ECCV (T1)PhysConvex: Physics-Informed Dynamic Convex Fields for Reconstruction and Simulation (opens in a new tab)
- SIGGRAPH (T1)RCGP: Resource Contracts for Graphics Programming (opens in a new tab)
- SIGGRAPH (T1)Robust Computation of Boundary Path Integrals Using Kernel-Density Estimation (opens in a new tab)
- ICCPTranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer (opens in a new tab)
202518 papers
- ICCV (T1)A Differentiable Wave Optics Model for End-to-End Computational Imaging System Optimization (opens in a new tab)
- SIGGRAPH Asia (T1)Automatic Sampling for Discontinuities in Differentiable Shaders (opens in a new tab)
- SIGGRAPH Asia (T1)Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction (opens in a new tab)
- SIGGRAPH (T1)Generative Neural Materials (opens in a new tab)
- CVPR (T1)Geometry Field Splatting with Gaussian Surfels (opens in a new tab)
- CVPR (T1)Locally Orderless Images for Optimization in Differentiable Rendering (opens in a new tab)
- SIGGRAPH (T1)Modeling and Rendering Glow Discharge (opens in a new tab)
- NeurIPS (T1)MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild (opens in a new tab)
- SIGGRAPH (T1)Neural BRDF Importance Sampling by Reparameterization (opens in a new tab)
- SIGGRAPH (T1)Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps (opens in a new tab)
- 3DVRealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion (opens in a new tab)
- SIGGRAPH (T1)Reservoir Splatting for Temporal Path Resampling and Motion Blur (opens in a new tab)
202418 papers
- SIGGRAPH (T1)A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose (opens in a new tab)
- SIGGRAPH (T1)A Free-Space Diffraction BSDF (opens in a new tab)
- SIGGRAPH Asia (T1)A Generalized Ray Formulation for Wave-Optical Light Transport (opens in a new tab)
- TOG (T1)Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering (opens in a new tab)
- TOG (T1)Decorrelating ReSTIR Samplers via MCMC Mutations (opens in a new tab)
- SIGGRAPH Asia (T1)Fluid Implicit Particles on Coadjoint Orbits (opens in a new tab)
- TOG (T1)Importance Sampling BRDF Derivatives (opens in a new tab)
- CVPR (T1)Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D (opens in a new tab)
- Computer Graphics Forum (Pacific Graphics)NeuPreSS: Compact Neural Precomputed Subsurface Scattering for Distant Lighting of Heterogeneous Translucent Objects (opens in a new tab)
- CVPR (T1)Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling (opens in a new tab)
- SIGGRAPH (T1)Neural Geometry Fields for Meshes (opens in a new tab)
- EGSRNeural SSS: Lightweight Object Appearance Representation (opens in a new tab)
202315 papers
- ICCV (T1)A Theory of Topological Derivatives for Inverse Rendering of Geometry (opens in a new tab)
- SIGGRAPH Asia (T1)Conditional Resampled Importance Sampling and ReSTIR (opens in a new tab)
- SIGGRAPH Asia (T1)Discontinuity-Aware 2D Neural Fields (opens in a new tab)
- ICCV (T1)Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation (opens in a new tab)
- CGFMesoGAN: Generative Neural Reflectance Shells (opens in a new tab)
- ICML (T1)NerfDIFF: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion (opens in a new tab)
- Article for ICBS Frontiers of Science AwardNeRFs: The Search for the Best 3D Representation (opens in a new tab)
- EGSRNeural Free-Viewpoint Relighting for Glossy Indirect Illumination (opens in a new tab)
- SIGGRAPH (T1)NeuSample: Importance Sampling for Neural Materials (opens in a new tab)
- NeurIPS (T1)OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects (opens in a new tab)
- SIGGRAPH (T1)Parameter-Space ReSTIR for Differentiable and Inverse Rendering (opens in a new tab)
- EGSRPVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN (opens in a new tab)
Where alumni went44 listed, 95% to industry
Industry 20Academia 1
Most often to
- NVIDIA
- Adobe
Also to
- UC San Diego
Apply to UCSDFall 2027
UCSD CSE Computer Science PhD
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