Rui Wang
professor
Researches real-time and realistic rendering, GPU-based computation and 3D display techniques.
Rui Wang's lab at Zhejiang works on rendering & appearance. 34 papers since 2023, 11 at top venues, mostly TOG and AAAI. Applications close .
At a glance
- papers, 2023–2026
- 9/ year
- at T1 venues
- 32%
- PhD students
- —
- MS students
- —
- alumni listed
- —
Papers by yearfrom the lab homepage, 2023–2026
- 6 papers2026 · T1 3 · collecting
- 13 papers2025 · T1 5
- 6 papers2024 · T1 1
- 9 papers2023 · T1 2
T1 venuesOtherVenues: TOG, AAAI, ICCV, CVPR, SIGGRAPH
Research focuspaper titles that use each topic's words
- Rendering & appearance9 papers
- real-time4 papers
- realistic rendering0 papers
- realistic0 papers
- techniques0 papers
Paper list
From the lab homepage.
20266 papers
- SIGGRAPH (T1)DPF: Differentiable Polyphase Filtering for Large-Kernel Approximation
- Conditionally accepted by SIGGRAPH AsiaFreeME: Free-of-Auxiliary Mobile Extrapolation for Real-Time Rendering
- Conditionally accepted by SIGGRAPH AsiaGS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets
- AAAI (T1)OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding
- AAAI (T1)PFAvatar: Pose-Fusion 3D Personalized Avatar Reconstruction from Real-World Outfit-of-the-Day Photos
- Conditionally accepted by SIGGRAPH AsiaStructure-Aware Gaussian Representation for Interactive Fluid Rendering
202513 papers
- Computational Visual Media 11.2 :289-303A Biophysical-Based Skin Model for Heterogeneous Volume Rendering
- TOG (T1)A Fully-Statistical Wave Scattering Model for Heterogeneous Surfaces
- ICCV (T1)A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian Splatting
- In SIGGRAPH Asia Conference Papers (SA '25).AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects
- TOG (T1)Consecutive Frame Extrapolation with Predictive Sparse Shading
- In SIGGRAPH Conference Papers (SIGGRAPH '25).Dual-Band Feature Fusion for All-Frequency Neural Global Illumination
- In SIGGRAPH Asia Conference Papers (SA '25).Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
- ICCV (T1)IntrinsicControlNet: Cross-Distribution Image Generation with Real and Unreal
- Graphical ModelsLDM: Large Tensorial SDF Model for Textured Mesh Generation
- In SIGGRAPH Asia Conference Papers (SA '25).NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
- In SIGGRAPH Asia Conference Papers (SA '25).StereoFG: Generating Stereo Frames from Centered Feature Stream
- TOG (T1)Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
20246 papers
- Computational Visual Media, 10(5): 885-902Adaptive Sampling and Reconstruction for Gradient-Domain Rendering
- IJCAI : 1380-1388Error-Aware Sampling in Adaptive Shells for Neural Surface Reconstruction
- ACM Transactions on Graphics 43(4): 75:1-75:14, . SIGGRAPHLightFormer: Light-Oriented Global Neural Rendering in Dynamic Scenes
- The Innovation (Cell Press), 5(1), 100541Microsnoop: A Generalist Tool for Microscopy Image Representation
- SIGGRAPH Asia (T1)Neural Global Illumination via Superposed Deformable Feature Fields
- Computer Graphic Forum 43(6), . Presented at EurographicsReal-Time Polygonal Lighting of Iridescence Effect Using Precomputed Monomial-Gaussians
20239 papers
- In ACM SIGGRAPH Asia Conference Papers (SA '23), Article 10, 1-11Adaptive Recurrent Frame Prediction with Learnable Motion Vectors
- TVCGAutomatic Mesh and Shader Level of Detail
- TOG (T1)Data-Driven Digital Lighting Design for Residential Indoor Spaces
- In ACM SIGGRAPH Asia Conference Papers (SA '23), Article 8, 1-10FuseSR: Super Resolution for Real-Time Rendering through Efficient Multi-Resolution
- CVPR (T1)I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs
- Pacific Graphics , Computer Graphics Forum, 41(7), 63-74MINERVAS: Massive Interior Environments Virtual Synthesis
- Pacific Graphics , Computer Graphics Forum, 41(7), 255-266Multirate Shading with Piecewise Interpolatory Approximation
- ACM Transactions on Graphics 42(5), Article 163, 1-16NeLT: Object-Oriented Neural Light Transfer
- Nature Communications (Nature Press), 14, Article number: 2535Optical Neural Network via Loose Neuron Array and Functional Learning
Where alumni went
Alumni are not listed on the lab homepage.
Apply to ZhejiangFall 2027
Computer Science PhD (international applicants)
- Round
- Self-funded
- Opens
- —
- GRE
- See program page
- English
- Per ZJU language requirements
- Fee
- RMB 800
Not yet confirmed for this intake.
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